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Viscous portrait
Standard

Viscous builds

Rolls around deflecting bullets

Explore Viscous purchase stages, item stats, matchups and trends. Filter recorded matches by game mode, date window and sample size.

Matches through ·

Win rate45.6%52,662 wins / 115,445 hero-player games
Hero-player games115,445Standard
K / D / A4.3 / 6.3 / 13.2Per match

Lane performance

Does this hero do better starting in a particular lane?

No meaningful lane preference — differences are within noise.

Starting laneMatch win rate95% Wilson intervalAvg. soul lead at 15mMatches
York45.3%44.8% – 45.8%−63838,247
Broadway45.7%45.2% – 46.1%−60739,526
Greenwich45.8%45.3% – 46.3%−61138,098

Matches through ·

Only lanes with two heroes on each side are counted. Win rate covers the whole match; souls are measured at 15 minutes. Not adjusted for teammates or opponents.

Builds & items

Ranked by popularity · 500+ matches per choice

Most common stage pair0–9 min + 9–20 min
44.4%win rate13,652 wins / 30,716 hero-player games

Both stage purchases · 30,716 hero-player games

Popular items by stage

Top five per stage · 500+ matches each

01

0–9 min

115,368 hero-player games
  1. 45.5%
    61.5% share71,175 hero-player games
  2. 45.4%
    46.2% share53,454 hero-player games
  3. 48.2%
    37.1% share42,944 hero-player games
  4. 47.8%
    25.3% share29,290 hero-player games
  5. 48.0%
    24.9% share28,762 hero-player games
02

9–20 min

115,184 hero-player games
  1. 46.3%
    41.2% share47,680 hero-player games
  2. 46.5%
    32.7% share37,893 hero-player games
  3. 49.8%
    32.6% share37,770 hero-player games
  4. 44.3%
    29.9% share34,623 hero-player games
  5. 46.4%
    24.7% share28,544 hero-player games
03

20–30 min

110,339 hero-player games
  1. 48.6%
    36.1% share41,829 hero-player games
  2. 48.7%
    30.5% share35,287 hero-player games
  3. 45.9%
    29.7% share34,355 hero-player games
  4. 45.1%
    26.3% share30,455 hero-player games
  5. 48.3%
    21.8% share25,215 hero-player games
04

30+ min

77,288 hero-player games
  1. 49.8%
    23.8% share27,512 hero-player games
  2. 46.3%
    15.4% share17,835 hero-player games
  3. 46.5%
    14.3% share16,504 hero-player games
  4. 49.9%
    13.7% share15,860 hero-player games
  5. 52.5%
    12.7% share14,680 hero-player games

Item lists are independent; they are not one complete build.

Matches through ·

Why do totals differ?

Matches through ·

Team composition

Viscous counters & synergies

Minimum 500 observations
Opponent on enemy team

How often Viscous wins with each hero on the enemy team. Whole-match team outcomes; rows overlap.

Viscous win rate against enemy heroes, sorted by common. Delta is percentage points versus this hero’s overall win rate in the selected cohort.
Enemy heroViscous win rateΔ vs hero WRWins / observationsOpen hero
Nurse Harrow
44.0%
-1.6 pp21,698 / 49,306
Rat King
39.6%
-6.0 pp12,864 / 32,479
Deadman Danny
44.7%
-0.9 pp12,340 / 27,586
Violet
43.3%
-2.3 pp11,521 / 26,578
Graves
38.6%
-7.0 pp9,921 / 25,717
Haze
43.1%
-2.5 pp10,608 / 24,628
Venator
48.9%
+3.3 pp10,926 / 22,328
Mina
51.2%
+5.6 pp10,990 / 21,467
Drifter
45.9%
+0.3 pp9,395 / 20,482
Infernus
46.8%
+1.2 pp9,488 / 20,264
Wraith
44.4%
-1.2 pp8,892 / 20,042
Bebop
47.9%
+2.3 pp9,508 / 19,843

Δ compares the pair’s raw win rate with Viscous’s overall 45.6% win rate. It is an unadjusted difference between endpoint populations, not a normalized counter score or the effect of choosing a hero. Enemy results include heroes across the opposing team, regardless of lane.

Cached resultDeadlock API · retrieved Oct 28, 11:09 AM UTC
Source queries & population notes

Retrieval time describes this fetch, not the provider’s last update. Sample sizes are recorded observations from incomplete source coverage.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

Enemy team matchup outcomes, regardless of assigned lane. A row describes wins with the selected hero against a team containing that enemy; it is not a duel or lane win rate.

Matchup coverage can differ from hero-summary coverage. Comparisons with the hero baseline are descriptive percentage-point differences, not adjusted counter or synergy estimates.

/v1/analytics/hero-counter-stats ↗

Updating…

Common item sets

Items bought in the same match; order may vary. At least 5,000 matches per set.

Deadlock API · fetched Oct 28, 11:11 AM UTC
Data

Win rates count recorded hero-player matches. Coverage can vary by endpoint.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

/v1/analytics/item-flow-stats ↗

Deadlock API · fetched Oct 28, 11:08 AM UTC
Data

Win rates count recorded hero-player matches. Coverage can vary by endpoint.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

/v1/analytics/hero-stats ↗