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Lash portrait
Standard

Lash builds

Dives down to stomp his foes

Explore Lash purchase stages, item stats, matchups and trends. Filter recorded matches by game mode, date window and sample size.

Matches through ·

Win rate50.4%157,768 wins / 313,140 hero-player games
Hero-player games313,140Standard
K / D / A7.1 / 6.7 / 13.9Per match

Lane performance

Does this hero do better starting in a particular lane?

Best lane: Greenwich (+0.9 pts win rate, +68 souls at 15m)

Starting laneMatch win rate95% Wilson intervalAvg. soul lead at 15mMatches
York50.6%50.3% – 50.9%+60109,074
Broadway49.8%49.4% – 50.1%−490,108
Greenwich50.6%50.3% – 50.9%+68115,049

Matches through ·

Only lanes with two heroes on each side are counted. Win rate covers the whole match; souls are measured at 15 minutes. Not adjusted for teammates or opponents.

Builds & items

Ranked by popularity · 500+ matches per choice

Most common stage pair0–9 min + 9–20 min
52.8%win rate83,875 wins / 158,984 hero-player games

Both stage purchases · 158,984 hero-player games

Popular items by stage

Top five per stage · 500+ matches each

01

0–9 min

313,680 hero-player games
  1. 50.6%
    93.3% share292,941 hero-player games
  2. 50.6%
    82.5% share259,072 hero-player games
  3. 50.5%
    70.2% share220,507 hero-player games
  4. 51.7%
    64.4% share202,263 hero-player games
  5. 52.3%
    44.4% share139,501 hero-player games
02

9–20 min

312,729 hero-player games
  1. 52.6%
    52.6% share164,990 hero-player games
  2. 50.8%
    49.9% share156,603 hero-player games
  3. 51.0%
    45.1% share141,650 hero-player games
  4. 49.2%
    44.2% share138,779 hero-player games
  5. 53.8%
    43.0% share134,989 hero-player games
03

20–30 min

301,947 hero-player games
  1. 51.4%
    43.0% share134,957 hero-player games
  2. 53.8%
    38.5% share121,012 hero-player games
  3. 48.6%
    36.3% share113,939 hero-player games
  4. 52.5%
    34.4% share108,147 hero-player games
  5. 49.9%
    30.6% share96,183 hero-player games
04

30+ min

217,147 hero-player games
  1. 54.2%
    24.8% share77,920 hero-player games
  2. 48.1%
    22.5% share70,642 hero-player games
  3. 50.3%
    21.6% share67,795 hero-player games
  4. 51.4%
    20.1% share63,138 hero-player games
  5. 57.5%
    17.6% share55,148 hero-player games

Item lists are independent; they are not one complete build.

Matches through ·

Why do totals differ?

Matches through ·

Team composition

Lash counters & synergies

Minimum 500 observations
Opponent on enemy team

How often Lash wins with each hero on the enemy team. Whole-match team outcomes; rows overlap.

Lash win rate against enemy heroes, sorted by common. Delta is percentage points versus this hero’s overall win rate in the selected cohort.
Enemy heroLash win rateΔ vs hero WRWins / observationsOpen hero
Nurse Harrow
49.1%
-1.2 pp53,439 / 108,758
Deadman Danny
50.6%
+0.2 pp44,085 / 87,099
Violet
48.5%
-1.9 pp39,628 / 81,762
Rat King
44.3%
-6.1 pp34,563 / 78,010
Haze
48.0%
-2.4 pp37,071 / 77,212
Graves
43.6%
-6.8 pp31,723 / 72,800
Venator
53.4%
+3.0 pp36,294 / 68,011
Bebop
51.6%
+1.2 pp33,569 / 65,047
Mina
55.5%
+5.1 pp35,511 / 63,991
Wraith
49.3%
-1.1 pp27,659 / 56,083
Drifter
50.5%
+0.1 pp27,085 / 53,632
Celeste
51.5%
+1.1 pp27,481 / 53,328

Δ compares the pair’s raw win rate with Lash’s overall 50.4% win rate. It is an unadjusted difference between endpoint populations, not a normalized counter score or the effect of choosing a hero. Enemy results include heroes across the opposing team, regardless of lane.

Cached resultDeadlock API · retrieved Oct 28, 11:09 AM UTC
Source queries & population notes

Retrieval time describes this fetch, not the provider’s last update. Sample sizes are recorded observations from incomplete source coverage.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

Enemy team matchup outcomes, regardless of assigned lane. A row describes wins with the selected hero against a team containing that enemy; it is not a duel or lane win rate.

Matchup coverage can differ from hero-summary coverage. Comparisons with the hero baseline are descriptive percentage-point differences, not adjusted counter or synergy estimates.

/v1/analytics/hero-counter-stats ↗

Updating…

Common item sets

Items bought in the same match; order may vary. At least 5,000 matches per set.

Deadlock API · fetched Oct 28, 11:11 AM UTC
Data

Win rates count recorded hero-player matches. Coverage can vary by endpoint.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

/v1/analytics/item-flow-stats ↗

Deadlock API · fetched Oct 28, 11:08 AM UTC
Data

Win rates count recorded hero-player matches. Coverage can vary by endpoint.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

/v1/analytics/hero-stats ↗