Entangling Thorns → Stone Form → Kudzu Connection → Air Drop
Upgrade priority · API guide order
Stone Form (1 AP) → Stone Form (2 AP) → Entangling Thorns (1 AP) → Kudzu Connection (1 AP) → Entangling Thorns (2 AP) → Kudzu Connection (2 AP) → Air Drop (1 AP) → Air Drop (2 AP) → Air Drop (5 AP) → Stone Form (5 AP) → Entangling Thorns (5 AP) → Kudzu Connection (5 AP)
Most selected eligible guide in the returned sample; contents are the current retrieved revision. Guide selections span revisions and unspecified game modes. Completion of these items and abilities was not measured, so build win rate and a higher win-rate alternative are unavailable.
Matches through ·
Lane performance
Does this hero do better starting in a particular lane?
No meaningful lane preference — differences are within noise.
Starting lane
Match win rate
95% Wilson interval
Avg. soul lead at 15m
Matches
York
52.4%
52.0% – 52.8%
−395
61,103
Broadway
52.6%
52.2% – 53.0%
−301
62,506
Greenwich
52.1%
51.7% – 52.5%
−365
63,880
Matches through ·
Only lanes with two heroes on each side are counted. Win rate covers the whole match; souls are measured at 15 minutes. Not adjusted for teammates or opponents.
Builds & items
Ranked by popularity · 500+ matches per choice
Most common stage pair0–9 min + 9–20 min
+
50.7%win rate37,062 wins / 73,146 hero-player games
Both stage purchases · 73,146 hero-player games
Popular items by stage
Top five per stage · 500+ matches each
01
0–9 min
186,980 hero-player games
Item / overall avg purchase timeWin rate
52.0%
71.3% share133,480 hero-player games
52.4%
62.9% share117,830 hero-player games
52.2%
32.6% share61,135 hero-player games
51.7%
31.7% share59,433 hero-player games
52.2%
24.8% share46,486 hero-player games
02
9–20 min
186,516 hero-player games
Item / overall avg purchase timeWin rate
50.7%
43.9% share82,171 hero-player games
53.4%
35.4% share66,316 hero-player games
55.4%
27.1% share50,745 hero-player games
53.3%
25.5% share47,827 hero-player games
53.3%
24.1% share45,101 hero-player games
03
20–30 min
178,968 hero-player games
Item / overall avg purchase timeWin rate
53.6%
28.2% share52,766 hero-player games
51.1%
19.5% share36,602 hero-player games
51.6%
19.5% share36,455 hero-player games
58.7%
17.5% share32,801 hero-player games
56.5%
16.3% share30,455 hero-player games
04
30+ min
122,102 hero-player games
Item / overall avg purchase timeWin rate
52.7%
14.2% share26,533 hero-player games
54.6%
12.8% share23,935 hero-player games
54.6%
11.6% share21,745 hero-player games
52.0%
10.5% share19,578 hero-player games
55.6%
10.3% share19,276 hero-player games
Item lists are independent; they are not one complete build.
Matches through ·
Why do totals differ?
Matches through ·
Team composition
Ivy counters & synergies
Minimum 500 observations
Opponent on enemy team
How often Ivy wins with each hero on the enemy team. Whole-match team outcomes; rows overlap.
Ivy win rate against enemy heroes, sorted by common. Delta is percentage points versus this hero’s overall win rate in the selected cohort.
Δ compares the pair’s raw win rate with Ivy’s overall 52.4% win rate. It is an unadjusted difference between endpoint populations, not a normalized counter score or the effect of choosing a hero. Enemy results include heroes across the opposing team, regardless of lane.
Cached resultDeadlock API · retrieved Oct 28, 11:09 AM UTC
Source queries & population notes
Retrieval time describes this fetch, not the provider’s last update. Sample sizes are recorded observations from incomplete source coverage.
Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.
Enemy team matchup outcomes, regardless of assigned lane. A row describes wins with the selected hero against a team containing that enemy; it is not a duel or lane win rate.
Matchup coverage can differ from hero-summary coverage. Comparisons with the hero baseline are descriptive percentage-point differences, not adjusted counter or synergy estimates.
Items bought in the same match; order may vary. At least 5,000 matches per set.
Popular purchase pairs
Items bought in adjacent stages, not necessarily back to back.
187,312matches
973 pairs
#ItemsHero-player gamesWin rate
01
+
Matches73,14639.1% of this cohort
Win rate50.7%37,062 wins
02
+
Matches68,57236.6% of this cohort
Win rate50.8%34,830 wins
03
+
Matches54,89829.3% of this cohort
Win rate53.3%29,238 wins
04
+
Matches48,18425.7% of this cohort
Win rate53.6%25,830 wins
05
+
Matches44,40323.7% of this cohort
Win rate55.7%24,725 wins
06
+
Matches42,55222.7% of this cohort
Win rate53.5%22,756 wins
07
+
Matches39,48621.1% of this cohort
Win rate55.9%22,081 wins
08
+
Matches38,12720.4% of this cohort
Win rate53.7%20,464 wins
09
+
Matches36,76519.6% of this cohort
Win rate51.4%18,889 wins
10
+
Matches33,48917.9% of this cohort
Win rate52.5%17,565 wins
11
+
Matches30,89516.5% of this cohort
Win rate53.0%16,364 wins
12
+
Matches30,01516.0% of this cohort
Win rate52.9%15,876 wins
13
+
Matches29,30715.6% of this cohort
Win rate53.0%15,535 wins
14
+
Matches28,08415.0% of this cohort
Win rate53.0%14,885 wins
15
+
Matches27,57814.7% of this cohort
Win rate53.5%14,759 wins
16
+
Matches27,01314.4% of this cohort
Win rate55.9%15,091 wins
17
+
Matches26,07813.9% of this cohort
Win rate53.5%13,951 wins
18
+
Matches25,11613.4% of this cohort
Win rate52.3%13,136 wins
19
+
Matches24,75913.2% of this cohort
Win rate54.3%13,454 wins
20
+
Matches24,74913.2% of this cohort
Win rate51.4%12,714 wins
Showing 20 of 973
Data
Win rate is wins divided by matches containing both stage purchases. Pair share uses 187,312 hero matches as its denominator. Pairs overlap and do not form complete builds or prove an item caused a win. Prices are from the current catalog.
Deadlock API · fetched Oct 28, 11:11 AM UTCData
Win rates count recorded hero-player matches. Coverage can vary by endpoint.
Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.
Win rates count recorded hero-player matches. Coverage can vary by endpoint.
Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.