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Seven portrait
Standard

Seven builds

Electrocutes crowds of enemies

Explore Seven purchase stages, item stats, matchups and trends. Filter recorded matches by game mode, date window and sample size.

Matches through ·

Win rate54.0%181,570 wins / 336,198 hero-player games
Hero-player games336,198Standard
K / D / A5.8 / 7.2 / 12.1Per match

Lane performance

Does this hero do better starting in a particular lane?

No meaningful lane preference — differences are within noise.

Starting laneMatch win rate95% Wilson intervalAvg. soul lead at 15mMatches
York53.9%53.6% – 54.2%−208110,845
Broadway54.0%53.7% – 54.3%−157111,745
Greenwich54.1%53.8% – 54.4%−205114,949

Matches through ·

Only lanes with two heroes on each side are counted. Win rate covers the whole match; souls are measured at 15 minutes. Not adjusted for teammates or opponents.

Builds & items

Ranked by popularity · 500+ matches per choice

Most common stage pair0–9 min + 9–20 min
55.5%win rate90,595 wins / 163,180 hero-player games

Both stage purchases · 163,180 hero-player games

Popular items by stage

Top five per stage · 500+ matches each

01

0–9 min

336,508 hero-player games
  1. 53.9%
    72.7% share245,007 hero-player games
  2. 54.3%
    54.1% share182,254 hero-player games
  3. 54.7%
    37.7% share127,247 hero-player games
  4. 54.0%
    36.1% share121,725 hero-player games
  5. 56.0%
    29.8% share100,573 hero-player games
02

9–20 min

335,760 hero-player games
  1. 55.7%
    59.2% share199,749 hero-player games
  2. 55.0%
    49.9% share168,226 hero-player games
  3. 55.9%
    41.8% share140,811 hero-player games
  4. 52.8%
    38.4% share129,523 hero-player games
  5. 55.5%
    38.3% share129,015 hero-player games
03

20–30 min

322,642 hero-player games
  1. 56.6%
    46.2% share155,685 hero-player games
  2. 55.0%
    32.8% share110,502 hero-player games
  3. 55.8%
    24.0% share80,830 hero-player games
  4. 54.4%
    22.8% share76,842 hero-player games
  5. 60.5%
    19.6% share66,004 hero-player games
04

30+ min

230,127 hero-player games
  1. 54.4%
    23.3% share78,555 hero-player games
  2. 54.7%
    17.7% share59,769 hero-player games
  3. 55.7%
    16.1% share54,136 hero-player games
  4. 51.5%
    15.3% share51,593 hero-player games
  5. 60.0%
    15.0% share50,599 hero-player games

Item lists are independent; they are not one complete build.

Matches through ·

Why do totals differ?

Matches through ·

Team composition

Seven counters & synergies

Minimum 500 observations
Opponent on enemy team

How often Seven wins with each hero on the enemy team. Whole-match team outcomes; rows overlap.

Seven win rate against enemy heroes, sorted by common. Delta is percentage points versus this hero’s overall win rate in the selected cohort.
Enemy heroSeven win rateΔ vs hero WRWins / observationsOpen hero
Nurse Harrow
52.0%
-2.0 pp50,815 / 97,656
Haze
50.6%
-3.4 pp44,813 / 88,563
Rat King
48.2%
-5.8 pp41,418 / 85,892
Deadman Danny
53.3%
-0.7 pp43,287 / 81,191
Violet
51.0%
-3.0 pp41,185 / 80,758
Venator
56.6%
+2.6 pp45,045 / 79,619
Graves
47.6%
-6.4 pp37,762 / 79,260
Mina
59.3%
+5.3 pp42,530 / 71,691
Infernus
54.0%
+0.0 pp35,874 / 66,388
Drifter
53.6%
-0.4 pp34,124 / 63,673
Wraith
52.6%
-1.4 pp33,274 / 63,282
Victor
49.1%
-4.9 pp29,789 / 60,626

Δ compares the pair’s raw win rate with Seven’s overall 54.0% win rate. It is an unadjusted difference between endpoint populations, not a normalized counter score or the effect of choosing a hero. Enemy results include heroes across the opposing team, regardless of lane.

Cached resultDeadlock API · retrieved Oct 28, 11:09 AM UTC
Source queries & population notes

Retrieval time describes this fetch, not the provider’s last update. Sample sizes are recorded observations from incomplete source coverage.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

Enemy team matchup outcomes, regardless of assigned lane. A row describes wins with the selected hero against a team containing that enemy; it is not a duel or lane win rate.

Matchup coverage can differ from hero-summary coverage. Comparisons with the hero baseline are descriptive percentage-point differences, not adjusted counter or synergy estimates.

/v1/analytics/hero-counter-stats ↗

Updating…

Common item sets

Items bought in the same match; order may vary. At least 5,000 matches per set.

Deadlock API · fetched Oct 28, 11:10 AM UTC
Data

Win rates count recorded hero-player matches. Coverage can vary by endpoint.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

/v1/analytics/item-flow-stats ↗

Deadlock API · fetched Oct 28, 11:08 AM UTC
Data

Win rates count recorded hero-player matches. Coverage can vary by endpoint.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

/v1/analytics/hero-stats ↗