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Mo & Krill portrait
Standard

Mo & Krill builds

Burrows underneath his enemies

Explore Mo & Krill purchase stages, item stats, matchups and trends. Filter recorded matches by game mode, date window and sample size.

Matches through ·

Win rate51.3%103,040 wins / 200,873 hero-player games
Hero-player games200,873Standard
K / D / A6.4 / 6.4 / 14.3Per match

Lane performance

Does this hero do better starting in a particular lane?

No meaningful lane preference — differences are within noise.

Starting laneMatch win rate95% Wilson intervalAvg. soul lead at 15mMatches
York51.3%50.9% – 51.7%+63266,061
Broadway51.2%50.8% – 51.5%+52167,900
Greenwich51.4%51.1% – 51.8%+62767,670

Matches through ·

Only lanes with two heroes on each side are counted. Win rate covers the whole match; souls are measured at 15 minutes. Not adjusted for teammates or opponents.

Builds & items

Ranked by popularity · 500+ matches per choice

Most common stage pair0–9 min + 9–20 min
52.7%win rate69,780 wins / 132,360 hero-player games

Both stage purchases · 132,360 hero-player games

Popular items by stage

Top five per stage · 500+ matches each

01

0–9 min

201,164 hero-player games
  1. 51.8%
    92.6% share186,544 hero-player games
  2. 51.9%
    57.7% share116,195 hero-player games
  3. 53.1%
    53.7% share108,178 hero-player games
  4. 54.2%
    41.3% share83,097 hero-player games
  5. 52.5%
    34.1% share68,614 hero-player games
02

9–20 min

200,535 hero-player games
  1. 52.6%
    68.2% share137,366 hero-player games
  2. 53.5%
    43.5% share87,600 hero-player games
  3. 50.8%
    39.2% share78,988 hero-player games
  4. 53.7%
    32.7% share65,860 hero-player games
  5. 53.9%
    29.9% share60,255 hero-player games
03

20–30 min

192,948 hero-player games
  1. 51.3%
    43.4% share87,448 hero-player games
  2. 52.7%
    41.6% share83,886 hero-player games
  3. 53.4%
    36.7% share73,832 hero-player games
  4. 51.1%
    23.3% share46,903 hero-player games
  5. 53.6%
    18.5% share37,351 hero-player games
04

30+ min

134,202 hero-player games
  1. 54.0%
    23.8% share47,992 hero-player games
  2. 57.1%
    17.3% share34,943 hero-player games
  3. 54.9%
    16.7% share33,582 hero-player games
  4. 54.7%
    15.0% share30,287 hero-player games
  5. 56.5%
    12.2% share24,488 hero-player games

Item lists are independent; they are not one complete build.

Matches through ·

Why do totals differ?

Matches through ·

Team composition

Mo & Krill counters & synergies

Minimum 500 observations
Opponent on enemy team

How often Mo & Krill wins with each hero on the enemy team. Whole-match team outcomes; rows overlap.

Mo & Krill win rate against enemy heroes, sorted by common. Delta is percentage points versus this hero’s overall win rate in the selected cohort.
Enemy heroMo & Krill win rateΔ vs hero WRWins / observationsOpen hero
Rat King
47.0%
-4.3 pp33,226 / 70,657
Nurse Harrow
49.9%
-1.4 pp32,595 / 65,268
Graves
44.6%
-6.6 pp22,037 / 49,355
Violet
49.8%
-1.5 pp23,788 / 47,751
Deadman Danny
51.0%
-0.3 pp24,047 / 47,187
Haze
49.1%
-2.2 pp21,564 / 43,939
Bebop
53.0%
+1.8 pp22,320 / 42,075
Venator
54.4%
+3.1 pp20,782 / 38,205
Lash
51.0%
-0.3 pp18,952 / 37,174
Wraith
49.5%
-1.8 pp16,894 / 34,154
Mina
57.1%
+5.8 pp19,255 / 33,737
Victor
47.3%
-4.0 pp15,850 / 33,508

Δ compares the pair’s raw win rate with Mo & Krill’s overall 51.3% win rate. It is an unadjusted difference between endpoint populations, not a normalized counter score or the effect of choosing a hero. Enemy results include heroes across the opposing team, regardless of lane.

Cached resultDeadlock API · retrieved Oct 28, 11:09 AM UTC
Source queries & population notes

Retrieval time describes this fetch, not the provider’s last update. Sample sizes are recorded observations from incomplete source coverage.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

Enemy team matchup outcomes, regardless of assigned lane. A row describes wins with the selected hero against a team containing that enemy; it is not a duel or lane win rate.

Matchup coverage can differ from hero-summary coverage. Comparisons with the hero baseline are descriptive percentage-point differences, not adjusted counter or synergy estimates.

/v1/analytics/hero-counter-stats ↗

Updating…

Common item sets

Items bought in the same match; order may vary. At least 5,000 matches per set.

Deadlock API · fetched Oct 28, 11:11 AM UTC
Data

Win rates count recorded hero-player matches. Coverage can vary by endpoint.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

/v1/analytics/item-flow-stats ↗

Deadlock API · fetched Oct 28, 11:08 AM UTC
Data

Win rates count recorded hero-player matches. Coverage can vary by endpoint.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

/v1/analytics/hero-stats ↗