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Standard

Paradox builds

Manipulates Space and Time

Explore Paradox purchase stages, item stats, matchups and trends. Filter recorded matches by game mode, date window and sample size.

Matches through ·

Win rate45.5%109,341 wins / 240,443 hero-player games
Hero-player games240,443Standard
K / D / A5.6 / 6.7 / 12.1Per match

Lane performance

Does this hero do better starting in a particular lane?

No meaningful lane preference — differences are within noise.

Starting laneMatch win rate95% Wilson intervalAvg. soul lead at 15mMatches
York45.3%45.0% – 45.7%−59176,788
Broadway45.5%45.2% – 45.9%−37080,382
Greenwich45.6%45.2% – 45.9%−57684,212

Matches through ·

Only lanes with two heroes on each side are counted. Win rate covers the whole match; souls are measured at 15 minutes. Not adjusted for teammates or opponents.

Builds & items

Ranked by popularity · 500+ matches per choice

Most common stage pair0–9 min + 9–20 min
44.6%win rate37,759 wins / 84,740 hero-player games

Both stage purchases · 84,740 hero-player games

Popular items by stage

Top five per stage · 500+ matches each

01

0–9 min

240,738 hero-player games
  1. 45.9%
    62.1% share149,817 hero-player games
  2. 46.9%
    45.0% share108,479 hero-player games
  3. 45.0%
    44.3% share106,793 hero-player games
  4. 44.9%
    41.2% share99,276 hero-player games
  5. 46.4%
    32.8% share79,195 hero-player games
02

9–20 min

240,089 hero-player games
  1. 44.8%
    48.2% share116,120 hero-player games
  2. 48.0%
    42.5% share102,378 hero-player games
  3. 48.7%
    38.1% share91,995 hero-player games
  4. 45.9%
    32.4% share78,254 hero-player games
  5. 47.8%
    30.7% share74,013 hero-player games
03

20–30 min

230,901 hero-player games
  1. 55.1%
    32.5% share78,469 hero-player games
  2. 45.6%
    31.2% share75,249 hero-player games
  3. 46.6%
    30.8% share74,289 hero-player games
  4. 44.5%
    30.8% share74,215 hero-player games
  5. 47.7%
    30.6% share73,707 hero-player games
04

30+ min

161,798 hero-player games
  1. 53.3%
    27.1% share65,405 hero-player games
  2. 46.8%
    20.9% share50,499 hero-player games
  3. 49.9%
    18.5% share44,619 hero-player games
  4. 47.2%
    18.3% share44,160 hero-player games
  5. 53.9%
    16.7% share40,165 hero-player games

Item lists are independent; they are not one complete build.

Matches through ·

Why do totals differ?

Matches through ·

Team composition

Paradox counters & synergies

Minimum 500 observations
Opponent on enemy team

How often Paradox wins with each hero on the enemy team. Whole-match team outcomes; rows overlap.

Paradox win rate against enemy heroes, sorted by common. Delta is percentage points versus this hero’s overall win rate in the selected cohort.
Enemy heroParadox win rateΔ vs hero WRWins / observationsOpen hero
Nurse Harrow
44.0%
-1.5 pp40,179 / 91,418
Rat King
39.6%
-5.9 pp24,936 / 62,991
Deadman Danny
44.7%
-0.7 pp27,130 / 60,644
Violet
43.5%
-2.0 pp26,043 / 59,898
Haze
43.5%
-2.0 pp25,309 / 58,215
Graves
38.1%
-7.4 pp21,260 / 55,779
Venator
48.3%
+2.8 pp24,657 / 51,048
Bebop
47.0%
+1.5 pp23,057 / 49,094
Mina
51.5%
+6.0 pp23,995 / 46,571
Wraith
45.3%
-0.2 pp19,185 / 42,339
Infernus
46.6%
+1.1 pp19,517 / 41,910
Celeste
47.3%
+1.8 pp19,737 / 41,758

Δ compares the pair’s raw win rate with Paradox’s overall 45.5% win rate. It is an unadjusted difference between endpoint populations, not a normalized counter score or the effect of choosing a hero. Enemy results include heroes across the opposing team, regardless of lane.

Cached resultDeadlock API · retrieved Oct 28, 11:09 AM UTC
Source queries & population notes

Retrieval time describes this fetch, not the provider’s last update. Sample sizes are recorded observations from incomplete source coverage.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

Enemy team matchup outcomes, regardless of assigned lane. A row describes wins with the selected hero against a team containing that enemy; it is not a duel or lane win rate.

Matchup coverage can differ from hero-summary coverage. Comparisons with the hero baseline are descriptive percentage-point differences, not adjusted counter or synergy estimates.

/v1/analytics/hero-counter-stats ↗

Updating…

Common item sets

Items bought in the same match; order may vary. At least 5,000 matches per set.

Deadlock API · fetched Oct 28, 11:10 AM UTC
Data

Win rates count recorded hero-player matches. Coverage can vary by endpoint.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

/v1/analytics/item-flow-stats ↗

Deadlock API · fetched Oct 28, 11:08 AM UTC
Data

Win rates count recorded hero-player matches. Coverage can vary by endpoint.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

/v1/analytics/hero-stats ↗