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Infernus portrait
Standard

Infernus builds

Lights up enemies and watches them burn

Explore Infernus purchase stages, item stats, matchups and trends. Filter recorded matches by game mode, date window and sample size.

Matches through ·

Win rate49.2%175,008 wins / 355,743 hero-player games
Hero-player games355,743Standard
K / D / A7.4 / 7.0 / 11.0Per match

Lane performance

Does this hero do better starting in a particular lane?

Best lane: Greenwich (+0.5 pts win rate, +149 souls at 15m)

Starting laneMatch win rate95% Wilson intervalAvg. soul lead at 15mMatches
York49.0%48.7% – 49.3%+136116,539
Broadway49.1%48.8% – 49.4%+204119,980
Greenwich49.5%49.2% – 49.8%+149120,588

Matches through ·

Only lanes with two heroes on each side are counted. Win rate covers the whole match; souls are measured at 15 minutes. Not adjusted for teammates or opponents.

Builds & items

Ranked by popularity · 500+ matches per choice

Most common stage pair0–9 min + 9–20 min
50.2%win rate90,604 wins / 180,329 hero-player games

Both stage purchases · 180,329 hero-player games

Popular items by stage

Top five per stage · 500+ matches each

01

0–9 min

355,587 hero-player games
  1. 50.0%
    74.0% share263,791 hero-player games
  2. 49.5%
    74.0% share263,706 hero-player games
  3. 49.2%
    72.9% share259,768 hero-player games
  4. 49.5%
    70.2% share250,211 hero-player games
  5. 50.3%
    41.3% share147,271 hero-player games
02

9–20 min

354,707 hero-player games
  1. 49.8%
    61.3% share218,303 hero-player games
  2. 49.7%
    53.2% share189,592 hero-player games
  3. 50.9%
    49.6% share176,703 hero-player games
  4. 48.1%
    40.6% share144,798 hero-player games
  5. 52.3%
    40.1% share143,007 hero-player games
03

20–30 min

340,487 hero-player games
  1. 49.3%
    38.0% share135,502 hero-player games
  2. 54.3%
    36.3% share129,484 hero-player games
  3. 46.4%
    28.9% share103,010 hero-player games
  4. 54.7%
    25.6% share91,278 hero-player games
  5. 55.9%
    22.7% share80,759 hero-player games
04

30+ min

239,560 hero-player games
  1. 52.3%
    26.5% share94,294 hero-player games
  2. 50.5%
    19.4% share69,252 hero-player games
  3. 50.4%
    18.7% share66,515 hero-player games
  4. 51.0%
    18.2% share64,934 hero-player games
  5. 53.2%
    11.6% share41,455 hero-player games

Item lists are independent; they are not one complete build.

Matches through ·

Why do totals differ?

Matches through ·

Team composition

Infernus counters & synergies

Minimum 500 observations
Opponent on enemy team

How often Infernus wins with each hero on the enemy team. Whole-match team outcomes; rows overlap.

Infernus win rate against enemy heroes, sorted by common. Delta is percentage points versus this hero’s overall win rate in the selected cohort.
Enemy heroInfernus win rateΔ vs hero WRWins / observationsOpen hero
Nurse Harrow
48.2%
-1.0 pp58,848 / 122,216
Violet
47.9%
-1.3 pp46,580 / 97,252
Rat King
43.4%
-5.8 pp40,236 / 92,779
Haze
46.4%
-2.8 pp42,013 / 90,517
Deadman Danny
48.0%
-1.2 pp43,150 / 89,905
Graves
42.1%
-7.1 pp36,380 / 86,395
Mina
54.3%
+5.1 pp42,164 / 77,660
Venator
52.2%
+3.0 pp36,867 / 70,651
Wraith
48.3%
-0.9 pp33,670 / 69,650
Seven
46.0%
-3.2 pp30,510 / 66,388
Drifter
48.7%
-0.5 pp30,401 / 62,471
Celeste
51.3%
+2.1 pp30,684 / 59,831

Δ compares the pair’s raw win rate with Infernus’s overall 49.2% win rate. It is an unadjusted difference between endpoint populations, not a normalized counter score or the effect of choosing a hero. Enemy results include heroes across the opposing team, regardless of lane.

Cached resultDeadlock API · retrieved Oct 28, 11:09 AM UTC
Source queries & population notes

Retrieval time describes this fetch, not the provider’s last update. Sample sizes are recorded observations from incomplete source coverage.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

Enemy team matchup outcomes, regardless of assigned lane. A row describes wins with the selected hero against a team containing that enemy; it is not a duel or lane win rate.

Matchup coverage can differ from hero-summary coverage. Comparisons with the hero baseline are descriptive percentage-point differences, not adjusted counter or synergy estimates.

/v1/analytics/hero-counter-stats ↗

Updating…

Common item sets

Items bought in the same match; order may vary. At least 5,000 matches per set.

Deadlock API · fetched Oct 28, 11:10 AM UTC
Data

Win rates count recorded hero-player matches. Coverage can vary by endpoint.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

/v1/analytics/item-flow-stats ↗

Deadlock API · fetched Oct 28, 11:08 AM UTC
Data

Win rates count recorded hero-player matches. Coverage can vary by endpoint.

Provider match-start window: 2026-10-21T00:00:00.000Z through 2026-10-28T00:00:00.000Z (inclusive). The source rounds the requested bounds outward to whole hours.

/v1/analytics/hero-stats ↗